JAGA is released!



We are the Isha Home School Video Game club. We were formed in 2010 and started out by creating small games to get the hang of the various software that we were using. Our first main game was called ‘Volt Attack’, which was a third person ‘jumper’ in which the objective was to jump over bars of electricity that shot out of sci-fi machines, and the ‘jumper’ had to avoid being hit by those bars before time ran out.

It wasn’t until the year 2014 that we decided to take up a huge project, which we called ‘Jaga’. ‘Jaga’ originally started out as a game where you were a chemist and you had some chemicals. The game involved mixing chemicals to form different substances, to overcome obstacles and reach some goal. This idea, somehow became an adventure game based in the Mahabharata time, where you are boy of around 16 trying to save your brother from certain death.

Development started in early 2015, and by the first week of April the prototype for one level was ready. We realized that we still had a lot of work to do and time was becoming a constraint. The game was finally playable by June of 2016, but there were still plenty of bugs. After 3 months of fixing and refining, the game was ready. Here is the product of 2 ½ years of hard work and commitment. We hope you enjoy the game as much as we did developing it.

Personal Experiences
Throughout the process of ‘Jaga’, we had many experiences. Most of them were good. The game allowed us to discover what it means to develop a functional and working game, and how hard it is to make something, even as simple as a falling rock. Watching how art, programming, and level design came together to create something like this, was truly beautiful. We had some bad experiences as well, doing things that we didn’t like, but they were things that had to be done. Here are a few words from some of the developers of ‘Jaga.’

Sai: The grind of developing the game, taught me a lot more than any video on YouTube could.

Harssha: I had a fun experience making it and I learnt loads from it. It was worth the time we spent on it and I am looking forward to our next game.

Karthik: At the start, I thought that we wouldn’t get anywhere, but we managed to pull it off. It was a pleasure to work with my friends on something that was important to us.

Kailash: Being part of the team was really awesome. Working on it was really cool. It taught me how to fight against bugs.

Kush: I faced many challenges designing the levels, as it was hard to figure out how to keep the player engaged. But I think that it was an experience that I’ll never forget, and I’m proud to say that I was part of the project.

Click here to download and play the game!